Click & Click
Your browser does not support the Unity Web Player. Want to save the game for later? Add it to a collection.
walkerboystudio Project 1:
Project Description
Click and Destroy - Click on objects to destroy them (some take multiple clicks). Get 30 points to win.
Controls:
Use the left mouse button to select on shapes and destroy them.
Production Time:
Setup 5 minutes
Assets 60 minutes
Player 30 minutes
Enemy 80 minutes
Menus 20 minutes
GUI 5 minutes
Build 5 minutes
Fine tuning 8 hours
Review 10 minutes
TOTAL: +- 16 hours
Extra Credit: Make the Sphere move in a circular pattern (COMPLETED!!)
PROJECT DETAIL:
Followed videos to create a "Point and Click" game where you click on objects to destroy as many times as possible in a set amount of time.
You have 20 seconds to gain 30 points.
I started with project setup and asset creation,
making prefabs for each object & explosion
Scripted player controls - ray is cast from camera to detect collision with enemy objects.
Each click lowers the counter on the enemy objects, and when they reach zero, they explode.
Each enemy has variable for how many clicks they take to destroy, as well as how long they take to re-spawn.
Enemies move to random positions on game start, and when they explode . They also choose a random color within an array of colors.
Added audio to game.
Worked on my own (without videos -- but with help from Google ) to complete the "On Your Own Objectives" which included creating additional enemies, adding 'shooting' sound, making the sphere's respawn time random, making the sphere flash before exploding, and making a square that moved.
For the random respawn time added coroutines and yield WaitForSeconds script. For rotate I created a empty game object and had the sphere rotate araound it as a satelite.
SOFTWARE USED: Unity & VS.
FINAL THOUGHTS:
It was fun, cant wait to get started on the next project.
Status | On hold |
Platforms | Unity Web Player (Legacy) |
Author | furfur001 |
Genre | Puzzle |
Leave a comment
Log in with itch.io to leave a comment.