2D Space Shooter
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Walkerboystudio Project 2:
Project Description
Followed the videos to create a 2D space shooter where you have to shoot asteroids to get a high score, be careful, colliding with them will cost you lives. Hide behind the barriers for safety. use your shield wisely and remember to catch the double-shot and health drops.
Flow of development:
after completing the basics by following the videos, I created the extra socket to fire from on the player. I then proceeded to create the double-shot drop item, this posed some challenges as I struggled with some of the script. after some research I seemed to get the results that I wanted " the double-shot activates for a set amount of time, coupled with a cool-down time the next double shot will be shorter if picked up less than ten seconds after the last.
Creating random scales and speeds for the asteroids was simple.
The life pickup was simple after succeeding with the double-shot.
The player feedback was also simple as it was very similar to the flashing orb in the previous project.
Creating multiple levels was simple, getting them to follow on each other however was not so simple.I succeeded in getting level 1 and 2 to follow on each other, but failed with the third level. After struggling for what seemed forever, I decided to make the levels accessible via the main menu as I could not succeed in getting them to follow on each other.
Creating the solid blocks was also very simple after doing all of the above.
NB:
I also added a few extras to make the game a bit more pleasing to the player:
- Sky boxes on all scenes
- Background sound tracks on all Scenes except loading scenes
- nice prefabs for the player, asteroids, pickups, projectiles and barrier boxes
- I added a rotating space-rock to the main menu because I wanted to :-)
Controls:
Arrows to move
Spacebar to Shoot
E to Enable Shield
Green Pickups for Lives
Red Pickups for Double Shot
Esc to quit
Production Time:
Setup 5 minutes
Assets 2 hours
Player 1 hour
Enemy 1 hour
Menus 2 hours
GUI 30 minutes
Build 3 hours
Extras 2 hours
Fine tuning 2 hours
Review 10 minutes
TOTAL: +- 14 hours
I have completed all of the "on your own assignments".
- Extra Socket to Fire With
- Add an extra socket to fire from for the player
- Make sure it becomes a 'Double Shot'
- Random Variables
- Create a Random Speed for the Asteroids
- Create a Random Scale for the Asteroids
- Add a Pickup Item
- Create a pickup item for the 'Double Shot'
- Extra Credit
- Pickup Item for Lives
- Player Feedback (Player Flashes if Hit)
- Levels – Create several 'New' levels with a different range of difficulty
- Blocking Cubes – Create a solid block that Asteroids can hit against
FINAL THOUGHTS:
It was fun, cant wait to get started on the next project.
Status | Prototype |
Platforms | Unity Web Player (Legacy), Windows |
Author | furfur001 |
Genre | Shooter |
Tags | 2d-space-shooter, 8-Bit, Arcade |
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